using System;
using System.Collections.Generic;
using System.Text;

namespace FE
{
    public class MountainsTile : Tile
    {
        public MountainsTile()
        {
            name = "Mtn";
            evasion = 40;
            defense = 0;
        }

        public override int GetMoveConsumption(Unit unit)
        {
            return 20;
        }
        //Actually certain units can pass
        public override bool IsPassable(Unit unit)
        {
            return false;
        }

    }
}
